Freed-Borg are beings that were assimilated by the Borg Collective very early on in life, and "raised" as a Borg Drone. Somewhere during their life, however, they were rescued from the Collective and had a majority of their Borg implants removed.
While free now, the character has many of the advantages that they gained through being a Borg Drone - though not to the full extent. One of the main advantages of surviving being assimilating was an increased resistance to all forms of diseases and viruses - even genetic conditions were often cured by Borg technology - leaving a Freed Borg perfectly healthy.
Upon leaving the Collective, Freed-Borg often come with memories of Borg technology, giving them the ability to perform upgrades on non-Borg technology or give them an advantage with fighting against Borg technology.
There are Freed-Borg in every faction - though the UGA and HF are the main factions that would attempt the difficult process of rescuing drones and surgically removing the implants.
- Template: This is a race template and requires a base race. The stats of the base race and template stack (unless noted by a DM).
- +1 STR, +2 INT, -1 CHA
- +2 to Saves vs Diseases
- +2 to Use Computer checks
- Borg Technology Feat (Major): Can spend time and upgrade equipment with Borg technology. The effectiveness of this up to the character's Repair skill, Computer Use skill and experience. A day of upgrading a single piece of equipment (shields, a weapon, hull, computer, scanners, communications) will typically yield 5% increase in efficiency per level of the character (to a maximum of +25%). Success of the upgrades depends on a character's skills. Character also gains +4 to all attack rolls against all Borg. This feat is given on Character Creation only.
- Borg Nanoprobes: Character has the ability to inject Borg Nanoprobes into a target (machine or person). If a person, they are granted a saving throw (fortitude DC 20) or fall unconscious in 1d4 turns. If injected into technology, it grants the user +5 at skill checks involving the equipment (computer use, repair, upgrade etc). Each time the character uses this ability, they temporarily lose 1d8+1 wisdom and 1d4 from their Will save - this loss reflecting the character falling back into drone instinct. If wisdom reaches 0, the character temporarily reverts to complete drone instinct (attacks as a drone and attempts to reestablish connectivity with the Collective). Character can recover control and wisdom/Will loss through sleep.
Borg Technology Feat (Minor)
Same as the Major feat, but not as effective as your character has not spent as long assimilated by the Borg.
Prerequisite: Character must have been assimilated by the Borg and freed.
Benefit: The effectiveness of this up to the character's Repair skill, Computer Use skill and experience. A day of upgrading a single piece of equipment (shields, a weapon, hull, computer, scanners, communications) will typically yield 2% increase in efficiency per level of the character (to a maximum of +10%). Success of the upgrades depends on a character's skills. Character gains +2 to all attack rolls against Borg.